It's me, lovable game developer Massimo Gauthier, and this is my portfolio! I've developed many small as well as commercial game projects by myself and with others; they can be viewed using the sidebar or by clicking one of the images on the right.
Professionally, I do programming, design, and writing (for narrative games), but mainly programming. I've done everything from high-level gameplay and UI code to console porting to writing my own low-level 2D game engine.
Professionally, I was recently working as head programmer at Summitsphere, but am currently focused entirely on Directing, Programming, Writing, Designing, and running the studio producing my own personal project, Diorama Break.
Most of my professional experience has been working with Game Maker as well as with my own custom 2D engine written in ODIN. In addition to that, I have dabbled in many other engines and languages (C#, Unity, Python, Lua, Powershell, C, Godot, JS, C++, Jai, Java, Unreal).
I'm also currently teaching in-person custom game engine development classes on the side.
If you're interested in working with me (or just have a question/comment) feel free to contact me through my email, discord, or twitter (info below).