Diorama Break is my current personal project, I've had the idea since 2018. It's a tactical JRPG-style game that aims to provide a unique and compelling combat system and narrative.
As of late 2023, this had been an entirely solo project, but I began working with other artists then, and the project eventually entered into full development for a vertical slice demo in December 2024. I currently serve primarily as the Director, Programmer, Game Designer, and Writer on the project and am heavily involved in all other aspects of development. I also handled production and parts of the art direction early on. Additionally, I handle all business operations not directly related to development, except the most complex accounting/legal tasks.
The game will be developed using my own engine created using the ODIN language and libraries/tools like SDL and FMOD. You can follow the development of that engine on my substack.
The game's combat system draws heavily from an early prototype of a similar combat system I developed from 2020-2021, though Diorama Break is far more fleshed out. I created a short series of video devlogs documenting the process of creating that, which can be found on my youtube channel.
If you're interested in investing in the full game, please contact me at studio@massimogauthier.com